Google Pixel Watch

UX / UI
Client / Advisor
Alex Manu & Reza Mortezaei
Project Type
UX / UI
TIME FRAME
2019 - 2020
Tags
AI, Wellbeing, Wearable Tech

Could your digital footprint deliver yourself, back to you?

I am proposing a wearable digital platform to assist individuals living with cognitive impairment, specifically dementia. This platform helps people to be aware of themselves and their environment to live more fulfilling lives. Having data prior to the cognitive impairment, such as information about eating and sleeping habits, would help support people to maintain their daily routine and maintain greater independence. Perhaps after decades of interacting online, our digital footprint can remind ourselves who we are, when we need it.

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Insight

Financial planning can be intimidating, especially when you're just starting out. Yet, it is important to make informed decisions.

Idea

A mobile app for financial planning that is visual and rewarding. The app would empower people to make major life decisions with confidence.

Impact

Live with freedom while working towards your goals!

Are you interested in moving downtown? Transitioning careers?  Aspire helps you make a plan and stick to it!

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Insight

Key insights for this project came from personal experience, combined with professional advice. For a few weeks last summer, I visited my Grandma and supported my family’s efforts to take care of her as she recently developed dementia. We developed a strategy with an occupational therapist who suggested that we use paper to write her reminder notes. I used to sit with my sketchbook and write her notes. For example writing, “Robbie is outside in the garden, he will be in before supper” helped her break negative cycles of thinking and feel more grounded.

Research

Power  Dynamics

How can design technology to help people uncover more information about the world around them?

Transparency leverages the smart phone camera to empower consumers with information about product sustainability. The app seeks to address an imbalance of power between consumer and producer.

Runway ML

These screen grabs shows how the computer has learned to decode images. For example, the software has identified the blue object as a book with 77 degrees of accuracy. Experimenting with this software informed our understanding of the possibilities and limitations of the technology.

Insight

The app opens in camera mode, encouraging the user to scan what they see.

Quantify Data

Once the app has identified the product in question, the app displays metrics that are relevant to the products sustainability. A score is given based on metrics like water consumption, material sustainability rating and supply chain distance travelled.

Humanizing Data

After identifying the object in question, the app displays data about the products sustainability. Arranged in color-coded graphs and maps, the data is formatted in visual language.

Idea

Through my work, I am imagining a future where people like my Grandma, use technology to communicate, to function day-to-day and to live more grounded and fulfilled lives.

I have designed three features to accomplish this. I designed an interface that displays the time in relation to a routine event like weather, meals or sleep habits. The feature uses Google's existing text-to-speech software to display a live transcription of on-going conversation. The third feature is called idle animation. The system sketches automatically generating content that stimulates a connection with that moment in time. On a daily basis these custom features could promote greater independence and break negative cycles of rumination.

Impact

Potentially, this platform could help people access memories and habits that maintain a high quality of life. I believe that augmenting the brain function via personal computing will lead to a more fulfilling life for people living with dementia. With this consideration, the new watch face archetype will be more human than ever before.

Idea

We want users to engage with the environmental data. It can be difficult to imagine, how far a product may have travelled to reach you.

Gamify - Walk it off!

The app encourages users to engage with the product's supply chain footprint.  A built-in incentive program gives users cash-back discounts after they have “walked off” a distance proportional to that of their purchase.

Human Terms

Once people understand the data in physical terms they are more informed to make a a positive choice. This tool helps consumers to make purchases on their own terms. It opens a line of dialogue between producers and consumers.

The app creates a responsive marketplace where consumers can request the information the need to make an informed decision.

Elena's VR Experience

Elena tries VR with her family and is able to recall her time as a gymnast in Russia dancing in the red square parades (a factoid her granddaughter was surprised to learn).

After the experience, Elena asks for help to stand up out of her bed, something she generally is reluctant to attempt, although recommended by her physiotherapist.

Other Projects:

Web Design
Prescribing VR Website
UX / UI
Transparency App
UX / UI
Aspire Budgeting App

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